I want that this box get triggered when collided when other objects (well, wall).
So, it never get triggered when I get near a wall (that is a basic geometry box). The character don’t go through the wall (so the capsule collision should be right) but but my secondary box collision don’t get triggered in the blueprint.
In every blueptints, you have graph, components and defaults tab.
I’ve set it up just a moment ago and it works.
Make sure that wall has “generate overlap events” on true and of course make overlap event from that box.