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Component collision OnComponentBeginOverlap

Hi, I have some problems with collision triggers. I'm pretty sure I'm doing something wrong here.

alt text

I want that this box get triggered when collided when other objects (well, wall). So, it never get triggered when I get near a wall (that is a basic geometry box). The character don't go through the wall (so the capsule collision should be right) but but my secondary box collision don't get triggered in the blueprint.

Any idea of what I'm doing wrong? :-( Thank you!

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asked Aug 15 '14 at 01:58 PM in Blueprint Scripting

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DaviDemo
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avatar image hamsterPL Aug 15 '14 at 02:03 PM

Did you set up "generate overlap events" on true in defaults in capsule component? Is generate overlap events is set to true?

Maybe that could help.alt text

avatar image DaviDemo Aug 15 '14 at 02:09 PM

Hi, How do I edit defaults? Btw, generate overlaps events is activated on the bos :-(

oh, I forgot to add. If I create two players the box get triggered if they collide from each others box!

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1 answer: sort voted first

In every blueptints, you have graph, components and defaults tab. I've set it up just a moment ago and it works. Make sure that wall has "generate overlap events" on true and of course make overlap event from that box. alt text

alt text

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answered Aug 15 '14 at 02:49 PM

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hamsterPL
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avatar image DaviDemo Aug 15 '14 at 02:54 PM

Great, my problems was that the wall didn't have Generate Overlap Events activated. Didn't know this.

Thank you! =D

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