Component collision OnComponentBeginOverlap

Hi, I have some problems with collision triggers. I’m pretty sure I’m doing something wrong here.

I want that this box get triggered when collided when other objects (well, wall).
So, it never get triggered when I get near a wall (that is a basic geometry box). The character don’t go through the wall (so the capsule collision should be right) but but my secondary box collision don’t get triggered in the blueprint.

Any idea of what I’m doing wrong? :frowning:
Thank you!

Did you set up “generate overlap events” on true in defaults in capsule component?
Is generate overlap events is set to true?

Maybe that could help.

Hi, How do I edit defaults?
Btw, generate overlaps events is activated on the bos :frowning:

oh, I forgot to add.
If I create two players the box get triggered if they collide from each others box!

In every blueptints, you have graph, components and defaults tab.
I’ve set it up just a moment ago and it works.
Make sure that wall has “generate overlap events” on true and of course make overlap event from that box.

12837-event+in+graph.jpg

Great, my problems was that the wall didn’t have Generate Overlap Events activated. Didn’t know this.

Thank you! =D