Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Development server debugging error


I'm trying to setup a dedicated server following this tutorial:https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux) but I'm stuck trying to package it. More specifically, everytime I try to open up my project using 'local windows debugger' with my solution configurations set to "development server" I get an error saying "Cannot load default material". I've tried to replace all my materials, even default pawns using this material, with other pawns or materials but nothing seems to work. Also, building the solution using the same solution configuration (development server) works completely fine.

Here's where it triggers a breakpoint:

                     && (RecursionLevel == 1 || !GEventDrivenLoaderEnabled)
                     GDefaultMaterials[Domain] = LoadObject<UMaterial>(nullptr, *ResolvedPath, nullptr, LOAD_DisableDependencyPreloading, nullptr);
                     checkf(GDefaultMaterials[Domain] != nullptr, TEXT("Cannot load default material '%s'"), GDefaultMaterialNames[Domain]);
                 if (GDefaultMaterials[Domain])

I've been trying to fix this for a couple days now but with no success. I've seen some other threads with the same issues, but the solution to them was to ignore step 8 of the tutorial, which is shipping it, so I don't really see how that's gonna work as I need to ship it in order to use it. Anyways, if you have any ideas please help me, it's highly appreciated. Thanks! :)

Product Version: UE 4.20
more ▼

asked Oct 27 '18 at 07:08 AM in Packaging & Deployment

avatar image

116 4 8 15

avatar image NMouzourakis Jan 29 '19 at 06:42 PM

Having the same issue here. Any progress on this?

avatar image Steferich Feb 07 '19 at 08:29 PM

No, I'm sorry. However I can't really see any point in debugging the server in the editor. If the build succeeds you should have everything you need, your server.exe for your project should've been created. So yeah, I've kindof given up on this, but I'll come back to this thread if I know something more :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question