x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Packaging Issue. K2Node_GetSequenceBinding.

This is the issue we're getting when we try to package. We're not using GetSequenceBinding in C++ or BP. This is the only error or warning that shows up when we try to package.

UATHelper: Packaging (Windows (64-bit)): BUILD COMMAND STARTED

UATHelper: Packaging (Windows (64-bit)): Running: E:\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe GameName Win64 DebugGame -Project="E:\Documents\GameName SVN\Game\GameName\GameName.uproject" -clean "E:\Documents\GameName SVN\Game\GameName\GameName.uproject" -NoUBTMakefiles -remoteini="E:\Documents\GameName SVN\Game\GameName" -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\

UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.20\UBT-GameName-Win64-DebugGame.txt"

UATHelper: Packaging (Windows (64-bit)): Took 0.8327288s to run UnrealBuildTool.exe, ExitCode=0

UATHelper: Packaging (Windows (64-bit)): Running: E:\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe GameName Win64 DebugGame -Project="E:\Documents\GameName SVN\Game\GameName\GameName.uproject" "E:\Documents\GameName SVN\Game\GameName\GameName.uproject" -NoUBTMakefiles -remoteini="E:\Documents\GameName SVN\Game\GameName" -skipdeploy -noxge -generatemanifest -NoHotReload -ignorej

unk -log="C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.20\UBT-GameName-Win64-DebugGame_2.txt"

UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1).

UATHelper: Packaging (Windows (64-bit)): Parsing headers for GameName

UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool "E:\Documents\GameName SVN\Game\GameName\GameName.uproject" "E:\Documents\GameName SVN\Game\GameName\Intermediate\Build\Win64\GameName\DebugGame\GameName.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed

UATHelper: Packaging (Windows (64-bit)): Error: Couldn't find parent type for 'K2Node_GetSequenceBinding' named 'UK2Node' in current module or any other module parsed so far.

UATHelper: Packaging (Windows (64-bit)): Error: UnrealHeaderTool failed for target 'GameName' (platform: Win64, module info: E:\Documents\GameName SVN\Game\GameName\Intermediate\Build\Win64\GameName\DebugGame\GameName.uhtmanifest, exit code: OtherCompilationError (5)).

UATHelper: Packaging (Windows (64-bit)): Took 6.9256288s to run UnrealBuildTool.exe, ExitCode=5

UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.20\UBT-GameName-Win64-DebugGame_2.txt)

UATHelper: Packaging (Windows (64-bit)): (see C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.20\Log.txt for full exception trace)

PackagingResults: Error: Couldn't find parent type for 'K2Node_GetSequenceBinding' named 'UK2Node' in current module or any other module parsed so far.

PackagingResults: Error: UnrealHeaderTool failed for target 'GameName' (platform: Win64, module info: E:\Documents\GameName SVN\Game\GameName\Intermediate\Build\Win64\GameName\DebugGame\GameName.uhtmanifest, exit code: OtherCompilationError (5)).

PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.20\UBT-GameName-Win64-DebugGame_2.txt)

UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)

UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

PackagingResults: Error: Unknown Error

Product Version: UE 4.20
Tags:
more ▼

asked Oct 27 '18 at 01:07 PM in Packaging & Deployment

avatar image

Dirtsleeper
41 3 11 13

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question