Packaging Issue. K2Node_GetSequenceBinding

This is the issue we’re getting when we try to package. We’re not using GetSequenceBinding in C++ or BP. This is the only error or warning that shows up when we try to package.

UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********

UATHelper: Packaging (Windows (64-bit)): Running: E:\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe GameName Win64 DebugGame -Project=“E:\Documents\GameName SVN\Game\GameName\GameName.uproject” -clean “E:\Documents\GameName SVN\Game\GameName\GameName.uproject” -NoUBTMakefiles -remoteini=“E:\Documents\GameName SVN\Game\GameName” -skipdeploy -nobuilduht -NoHotReload -log="C:\Users\

UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.20\UBT-GameName-Win64-DebugGame.txt"

UATHelper: Packaging (Windows (64-bit)): Took 0.8327288s to run UnrealBuildTool.exe, ExitCode=0

UATHelper: Packaging (Windows (64-bit)): Running: E:\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe GameName Win64 DebugGame -Project=“E:\Documents\GameName SVN\Game\GameName\GameName.uproject” “E:\Documents\GameName SVN\Game\GameName\GameName.uproject” -NoUBTMakefiles -remoteini=“E:\Documents\GameName SVN\Game\GameName” -skipdeploy -noxge -generatemanifest -NoHotReload -ignorej

unk -log=“C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.20\UBT-GameName-Win64-DebugGame_2.txt”

UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2015 14.0 toolchain (C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC) and Windows 8.1 SDK (C:\Program Files (x86)\Windows Kits\8.1).

UATHelper: Packaging (Windows (64-bit)): Parsing headers for GameName

UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool “E:\Documents\GameName SVN\Game\GameName\GameName.uproject” “E:\Documents\GameName SVN\Game\GameName\Intermediate\Build\Win64\GameName\DebugGame\GameName.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed

UATHelper: Packaging (Windows (64-bit)): Error: Couldn’t find parent type for ‘K2Node_GetSequenceBinding’ named ‘UK2Node’ in current module or any other module parsed so far.

UATHelper: Packaging (Windows (64-bit)): Error: UnrealHeaderTool failed for target ‘GameName’ (platform: Win64, module info: E:\Documents\GameName SVN\Game\GameName\Intermediate\Build\Win64\GameName\DebugGame\GameName.uhtmanifest, exit code: OtherCompilationError (5)).

UATHelper: Packaging (Windows (64-bit)): Took 6.9256288s to run UnrealBuildTool.exe, ExitCode=5

UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.20\UBT-GameName-Win64-DebugGame_2.txt)

UATHelper: Packaging (Windows (64-bit)): (see C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.20\Log.txt for full exception trace)

PackagingResults: Error: Couldn’t find parent type for ‘K2Node_GetSequenceBinding’ named ‘UK2Node’ in current module or any other module parsed so far.

PackagingResults: Error: UnrealHeaderTool failed for target ‘GameName’ (platform: Win64, module info: E:\Documents\GameName SVN\Game\GameName\Intermediate\Build\Win64\GameName\DebugGame\GameName.uhtmanifest, exit code: OtherCompilationError (5)).

PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\UserName\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE_4.20\UBT-GameName-Win64-DebugGame_2.txt)

UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)

UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

PackagingResults: Error: Unknown Error