How can i set transform of mesh according to surface of environment
How can i set transform of mesh according to surface of environment using blueprints?
I am trying to spawn a floor actor but i want to transform scale and transform it according to the environment (walls) using blueprint automatically so that the floor will adjust itself automatically to the walls in runtime. Is this possible?
asked Oct 27 '18 at 03:27 PM in Blueprint Scripting
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