Hack and slash populating attack tree

Hey guys,

I’m trying to make a hack and slash game and I got to point where I can create combos in code and assign anim montages to the attacks and they will play as a combo.

Now that I’m at this stage I was wondering if there is any way to create a tree like structure that uses UE4 UI to visually create a tree of combos and attacks since its getting really confusing to assign attacks just through code.

This is mostly quality of life thing. Also if there is a way to create custom UI just for my case, I’m open to explore it.

Edit: Similar to how behavior tree is populated.