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Packaging a project with Steam Online Subsystem

Hi,

I'm building an online game. The project right now is nothing more than a menu structure which gets me to the level where the game takes place. Before dipping into Steam, all works spotless when packaging and playing. Now I'm determined to add Steam's online funcionality to it. Please note that this is a blueprint-only project and no custom code has been implemented. I see people saying "blueprint project" or "c++ project" occasionally, but I don't know if that's only an unofficial name for wether or not you added custom programming, but I didn't add anything other than regular Blueprints.

I started with a Blank project without starter content. I'm running 4.20.3 on a computer with stable internet connection.

Before I started, I packaged the proiect without the Online Subsystem to see if it works. It was spotless.

  • I log in to Steam on my system.

  • I closed the engine,

  • I edited DefaultEngine.ini to contain:


    [/Script/Engine.GameEngine] +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")

    [OnlineSubsystem] DefaultPlatformService=Steam

    [OnlineSubsystemSteam] bEnabled=true SteamDevAppId=480

    [/Script/OnlineSubsystemSteam.SteamNetDriver] NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"


  • I started the engine up again, enabled the Plugin "Online Subsystem Steam".

  • I was prompted to restart the engine and I did.

After it restarted, I am unable to package the game. Playing it in Standalone, yet Steam doesn't pop up at all.

There are only few good sources, a bunch of them outdated and a lot of contradictions amongst the things I read and watched. I really hope someone here can help me out.

If you need anything, please ask.

On a side note: The Packaging does give warnings for missing ThirdPersonOverview. This happened from the beginning.

Here's the Output Log:

 LogPlatformFile: Not using cached read wrapper
 LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
 LogStats: Stats thread started at 0.311626
 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
 LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
 LogPluginManager: Mounting plugin Paper2D
 LogPluginManager: Mounting plugin AISupport
 LogPluginManager: Mounting plugin LightPropagationVolume
 LogPluginManager: Mounting plugin CLionSourceCodeAccess
 LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
 LogPluginManager: Mounting plugin GitSourceControl
 LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
 LogPluginManager: Mounting plugin NullSourceCodeAccess
 LogPluginManager: Mounting plugin PerforceSourceControl
 LogPluginManager: Mounting plugin SubversionSourceControl
 LogPluginManager: Mounting plugin UObjectPlugin
 LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
 LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
 LogPluginManager: Mounting plugin XCodeSourceCodeAccess
 LogPluginManager: Mounting plugin AssetManagerEditor
 LogPluginManager: Mounting plugin CryptoKeys
 LogPluginManager: Mounting plugin DataValidation
 LogPluginManager: Mounting plugin FacialAnimation
 LogPluginManager: Mounting plugin GameplayTagsEditor
 LogPluginManager: Mounting plugin MacGraphicsSwitching
 LogPluginManager: Mounting plugin MeshEditor
 LogPluginManager: Mounting plugin MobileLauncherProfileWizard
 LogPluginManager: Mounting plugin PluginBrowser
 LogPluginManager: Mounting plugin SpeedTreeImporter
 LogPluginManager: Mounting plugin DatasmithContent
 LogPluginManager: Mounting plugin AlembicImporter
 LogPluginManager: Mounting plugin AppleImageUtils
 LogPluginManager: Mounting plugin AppleVision
 LogPluginManager: Mounting plugin BackChannel
 LogPluginManager: Mounting plugin CharacterAI
 LogPluginManager: Mounting plugin GeometryCache
 LogPluginManager: Mounting plugin HTML5Networking
 LogPluginManager: Mounting plugin ProxyLODPlugin
 LogPluginManager: Mounting plugin MagicLeap
 LogPluginManager: Mounting plugin MagicLeapEmulator
 LogPluginManager: Mounting plugin MagicLeapMedia
 LogPluginManager: Mounting plugin AndroidMedia
 LogPluginManager: Mounting plugin AvfMedia
 LogPluginManager: Mounting plugin ImgMedia
 LogPluginManager: Mounting plugin LinearTimecode
 LogPluginManager: Mounting plugin MediaCompositing
 LogPluginManager: Mounting plugin MediaPlayerEditor
 LogPluginManager: Mounting plugin WmfMedia
 LogPluginManager: Mounting plugin TcpMessaging
 LogPluginManager: Mounting plugin UdpMessaging
 LogPluginManager: Mounting plugin ActorSequence
 LogPluginManager: Mounting plugin LevelSequenceEditor
 LogPluginManager: Mounting plugin MatineeToLevelSequence
 LogPluginManager: Mounting plugin NetcodeUnitTest
 LogPluginManager: Mounting plugin NUTUnrealEngine4
 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
 LogPluginManager: Mounting plugin OnlineSubsystemIOS
 LogPluginManager: Mounting plugin OnlineSubsystem
 LogPluginManager: Mounting plugin OnlineSubsystemNull
 LogPluginManager: Mounting plugin OnlineSubsystemSteam
 LogPluginManager: Mounting plugin OnlineSubsystemUtils
 LogPluginManager: Mounting plugin LauncherChunkInstaller
 LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
 LogPluginManager: Mounting plugin AndroidMoviePlayer
 LogPluginManager: Mounting plugin AndroidPermission
 LogPluginManager: Mounting plugin AppleMoviePlayer
 LogPluginManager: Mounting plugin ArchVisCharacter
 LogPluginManager: Mounting plugin AudioCapture
 LogPluginManager: Mounting plugin CableComponent
 LogPluginManager: Mounting plugin CustomMeshComponent
 LogPluginManager: Mounting plugin EditableMesh
 LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
 LogPluginManager: Mounting plugin GoogleCloudMessaging
 LogPluginManager: Mounting plugin ImmediatePhysics
 LogPluginManager: Mounting plugin IOSDeviceProfileSelector
 LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
 LogPluginManager: Mounting plugin LocationServicesBPLibrary
 LogPluginManager: Mounting plugin MobilePatchingUtils
 LogPluginManager: Mounting plugin OculusVR
 LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
 LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
 LogPluginManager: Mounting plugin PhysXVehicles
 LogPluginManager: Mounting plugin ProceduralMeshComponent
 LogPluginManager: Mounting plugin RuntimePhysXCooking
 LogPluginManager: Mounting plugin SteamVR
 LogPluginManager: Mounting plugin WindowsMoviePlayer
 LogStreaming: Display: Took  0.205s to configure plugins.
 LogInit: Using libcurl 7.55.1-DEV
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2h
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
 LogInit:  - LocalHostAddr = Default
 LogInit:  - BufferSize = 65536
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogInit: Build: ++UE4+Release-4.20-CL-4369336
 LogInit: Engine Version: 4.20.3-4369336+++UE4+Release-4.20
 LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
 LogInit: Net CL: 4212847
 LogInit: OS: Windows 10 (), CPU:         Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz, GPU: NVIDIA GeForce GTX 970
 LogInit: Compiled (64-bit): Sep 17 2018 12:26:19
 LogInit: Compiled with Visual C++: 19.13.26129.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.20
 LogInit: Command Line: -EpicPortal  -epicusername="CookieFamous" -epicuserid=486e38c5d6ff40b28da35ae6b72727bc -epiclocale=en-US
 LogInit: Base Directory: D:/Program Files (x86)/Epic Games/UE_4.20/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogDevObjectVersion: Number of dev versions registered: 20
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
 LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
 LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
 LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
 LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
 LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
 LogStreaming: Display: Took  0.012s to delete old logs.
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 LogInit: Selected Device Profile: [Windows]
 LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 LogHAL: Display: Platform has ~ 16 GB [17118040064 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
 LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
 LogInit: Going up to parent DeviceProfile []
 LogInit: Computer: DESKTOP-2CBR2PG
 LogInit: User: bergj
 LogInit: CPU Page size=4096, Cores=4
 LogInit: High frequency timer resolution =3.517663 MHz
 LogMemory: Memory total: Physical=15.9GB (16GB approx)
 LogMemory: Platform Memory Stats for Windows
 LogMemory: Process Physical Memory: 101.43 MB used, 101.43 MB peak
 LogMemory: Process Virtual Memory: 93.04 MB used, 93.04 MB peak
 LogMemory: Physical Memory: 7260.29 MB used,  9064.74 MB free, 16325.04 MB total
 LogMemory: Virtual Memory: 4642.10 MB used,  9064.74 MB free, 134217728.00 MB total
 LogInit: Using OS detected language (en-US).
 LogInit: Using OS detected locale (en-US).
 LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
 LogStreaming: Display: Took  0.541s to InitEngineTextLocalization.
 LogInit: Setting process to per monitor DPI aware
 LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
 LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
 LogHMD: Failed to initialize OpenVR with code 110
 LogD3D11RHI: D3D11 adapters:
 LogD3D11RHI:    0. 'NVIDIA GeForce GTX 970' (Feature Level 11_0)
 LogD3D11RHI:       4043/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
 LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 LogD3D11RHI:       0/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 LogD3D11RHI: Chosen D3D11 Adapter: 0
 LogD3D11RHI: Creating new Direct3DDevice
 LogD3D11RHI:     GPU DeviceId: 0x13c2 (for the marketing name, search the web for "GPU Device Id")
 LogWindows: EnumDisplayDevices:
 LogWindows:    0. 'NVIDIA GeForce GTX 970' (P:1 D:1)
 LogWindows:    1. 'NVIDIA GeForce GTX 970' (P:0 D:1)
 LogWindows:    2. 'NVIDIA GeForce GTX 970' (P:0 D:0)
 LogWindows:    3. 'NVIDIA GeForce GTX 970' (P:0 D:0)
 LogWindows: DebugString: FoundDriverCount:4 
 LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 970
 LogD3D11RHI:   Driver Version: 411.70 (internal:24.21.14.1170, unified:411.70)
 LogD3D11RHI:      Driver Date: 9-25-2018
 LogRHI: Texture pool is 2830 MB (70% of 4043 MB)
 LogD3D11RHI: Async texture creation enabled
 LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
 LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/bergj/Documents/Unreal Projects/Lightborn_Slate/Intermediate/Shaders/WorkingDirectory/5196/).
 LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bergj/AppData/Local/Temp/UnrealShaderWorkingDir/B8EA86DE4407D5367983969FD2CC36FB/'.
 LogTemp: Display: Loaded TP AllDesktopTargetPlatform
 LogTemp: Display: Loaded TP MacClientTargetPlatform
 LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
 LogTemp: Display: Loaded TP MacServerTargetPlatform
 LogTemp: Display: Loaded TP MacTargetPlatform
 LogTemp: Display: Loaded TP WindowsClientTargetPlatform
 LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
 LogTemp: Display: Loaded TP WindowsServerTargetPlatform
 LogTemp: Display: Loaded TP WindowsTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP AndroidTargetPlatform
 LogTemp: Display: Loaded TP HTML5TargetPlatform
 LogTemp: Display: Loaded TP IOSTargetPlatform
 LogTemp: Display: Loaded TP IOSTargetPlatform
 LogTemp: Display: Loaded TP TVOSTargetPlatform
 LogTemp: Display: Loaded TP TVOSTargetPlatform
 LogTemp: Display: Loaded TP LinuxClientTargetPlatform
 LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
 LogTemp: Display: Loaded TP LinuxServerTargetPlatform
 LogTemp: Display: Loaded TP LinuxTargetPlatform
 LogTemp: Display: Loaded TP LuminTargetPlatform
 LogTargetPlatformManager: Display: Building Assets For Windows
 LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
 LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
 LogShaderCompilers: Display: Using Local Shader Compiler.
 LogDerivedDataCache: Display: Max Cache Size: 512 MB
 LogDerivedDataCache: Loaded boot cache 0.10s 71MB C:/Users/bergj/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
 LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bergj/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
 LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/bergj/Documents/Unreal Projects/Lightborn_Slate/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users/bergj/Documents/Unreal Projects/Lightborn_Slate/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 LogDerivedDataCache: Using Local data cache path C:/Users/bergj/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
 LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
 LogMaterial: Verifying Global Shaders for PCD3D_SM5
 LogSlate: Using FreeType 2.6.0
 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 LogAssetRegistry: FAssetRegistry took 0.0291 seconds to start up
 LogInit: Selected Device Profile: [Windows]
 LogSimplygon: Simplygon DLL not present - disabling.
 LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
 LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
 LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
 LogMeshReduction: No automatic skeletal mesh reduction module available
 LogNetVersion: Lightborn_Slate 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2947671024)
 LogPackageLocalizationCache: Processed 11 localized package path(s) for 2 prioritized culture(s) in 0.123041 seconds
 LogUObjectArray: 38425 objects as part of root set at end of initial load.
 LogUObjectAllocator: 6690872 out of 0 bytes used by permanent object pool.
 LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 LogWmfMedia: Failed to load mf.dll
 LogWmfMedia: Failed to load required Windows Media Foundation libraries
 LogWindowsMoviePlayer: Could not load mf.dll. Library not found.
 LogWindowsMoviePlayer: Could not load mfplat.dll. Library not found.
 LogWindowsMoviePlayer: Could not load mfplay.dll. Library not found.
 LogTcpMessaging: Initializing TcpMessaging bridge
 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 SourceControl: Source control is disabled
 LogOnline: Display: STEAM: Loading Steam SDK 1.39
 LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
 LogOcInput: OculusInput pre-init called
 LogEngine: Initializing Engine...
 LogHMD: Failed to initialize OpenVR with code 110
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogInit: Initializing FReadOnlyCVARCache
 LogAIModule: Creating AISystem for world Untitled
 LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
 LogInit: FAudioDevice initialized.
 LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
 LogDerivedDataCache: Saved boot cache 0.15s 71MB C:/Users/bergj/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
 LogInit: Texture streaming: Enabled
 LogEngineSessionManager: EngineSessionManager initialized
 LogInit: Transaction tracking system initialized
 BlueprintLog: New page: Editor Load
 LocalizationService: Localization service is disabled
 LogLinker: Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 LogLinker: Warning: Can't find file '/Game/ThirdPersonBP/ThirdPersonOverview'
 LogUObjectGlobals: Warning: Failed to find object 'Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C'
 LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
 LogCook: Display: Mobile HDR setting 1
 LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI -  0.000 s
 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
 LogFileCache: Scanning file cache for directory 'D:/Users/bergj/Documents/Unreal Projects/Lightborn_Slate/Content/' took 0.01s
 SourceControl: Source control is disabled
 Cmd: MAP LOAD FILE="../../../../../../Users/bergj/Documents/Unreal Projects/Lightborn_Slate/Content/Maps/MainMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
 LightingResults: New page: Lighting Build
 MapCheck: New page: Map Check
 LightingResults: New page: Lighting Build
 LogAIModule: Creating AISystem for world MainMenu
 LogEditorServer: Finished looking for orphan Actors (0.000 secs)
 Cmd: MAP CHECKDEP NOCLEARLOG
 MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 76.851ms to complete.
 LogFileHelpers: Loading map 'MainMenu' took 0.360
 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
 LogCollectionManager: Loaded 0 collections in 0.001923 seconds
 LogFileCache: Scanning file cache for directory 'D:/Users/bergj/Documents/Unreal Projects/Lightborn_Slate/Saved/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'D:/Users/bergj/Documents/Unreal Projects/Lightborn_Slate/Content/Developers/bergj/Collections/' took 0.01s
 LogFileCache: Scanning file cache for directory 'D:/Users/bergj/Documents/Unreal Projects/Lightborn_Slate/Content/Collections/' took 0.01s
 LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds
 LogContentBrowser: Native class hierarchy populated in 0.0202 seconds. Added 2575 classes and 607 folders.
 LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
 LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
 LogDirectoryWatcher: Warning: Failed to begin reading directory changes for ../../../../../../Users/bergj/Documents/Unreal Projects/Lightborn_Slate/Plugins/. Error: The system cannot find the file specified. (0x00000002)
 LogSlate: Took 0.000318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
 LogSlate: Took 0.000317 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
 LogSlate: Took 0.000698 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
 LogRenderer: Reallocating scene render targets to support 1080x596 Format 10 NumSamples 1 (Frame:1).
 LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
 LogLoad: (Engine Initialization) Total time: 11.22 seconds
 LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
 LogContentStreaming: Texture pool size now 1000 MB
 LogSlate: Took 0.000526 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
 LogAssetRegistry: Asset discovery search completed in 5.7570 seconds
 LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
 LogCollectionManager: Fixed up redirectors for 0 collections in 0.000054 seconds (updated 0 objects)
 LogSlate: FSceneViewport::OnFocusLost() reason 0
 LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Users/bergj/Documents/Unreal Projects/Lightborn_Slate/Lightborn_Slate.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Users/bergj/Documents/Unreal Projects/Lightborn_Slate/Lightborn_Slate.uproject" -cook -stage -archive -archivedirectory=C:/
 Users/bergj/Desktop/Temp -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
 UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Users\bergj\Documents\Unreal Projects\Lightborn_Slate\Lightborn_Slate.uproject
 UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): Running: D:\Program Files (x86)\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Lightborn_Slate Win64 Development -Project="D:\Users\bergj\Documents\Unreal Projects\Lightborn_Slate\Lightborn_Slate.uproject"  "D:\Users\bergj\Documents\Unreal Projects\Lightborn_Slate\Lightborn_Slate.uproject" -NoUBTMakefil
 es  -remoteini="D:\Users\bergj\Documents\Unreal Projects\Lightborn_Slate" -skipdeploy -noxge -generatemanifest -NoHotReload -log="C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\UBT-Lightborn_Slate-Win64-Development.txt"
 UATHelper: Packaging (Windows (64-bit)):   ERROR: System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
 UATHelper: Packaging (Windows (64-bit)):             at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
 UATHelper: Packaging (Windows (64-bit)):             at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
 UATHelper: Packaging (Windows (64-bit)):             at System.String.Format(String format, Object[] args)
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.BuildException..ctor(String Format, Object[] Arguments) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:line 39
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:line 500
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.VCToolChain..ctor(CppPlatform Platform, ReadOnlyTargetRules Target) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:line 31
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.WindowsPlatform.CreateToolChain(CppPlatform CppPlatform, ReadOnlyTargetRules Target) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:line 1599
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.UEBuildTarget.CreateToolchain(CppPlatform CppPlatform) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2436
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Progra
 ms\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2012
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1480
 UATHelper: Packaging (Windows (64-bit)):          (see C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\UBT-Lightborn_Slate-Win64-Development.txt for full exception trace)
 PackagingResults: Error: System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
 UATHelper: Packaging (Windows (64-bit)): Took 1.4676776s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\UBT-Lightborn_Slate-Win64-Development.txt)
 UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\Log.txt for full exception trace)
 PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\UBT-Lightborn_Slate-Win64-Development.txt)
 UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults: Error: Unknown Error
 LogSlate: Took 0.000233 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
 UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
 UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Users/bergj/Documents/Unreal Projects/Lightborn_Slate/Lightborn_Slate.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Users/bergj/Documents/Unreal Projects/Lightborn_Slate/Lightborn_Slate.uproject" -cook -stage -archive -archivedirectory=C:/
 Users/bergj/Desktop/Temp -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
 UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Users\bergj\Documents\Unreal Projects\Lightborn_Slate\Lightborn_Slate.uproject
 UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
 UATHelper: Packaging (Windows (64-bit)): Running: D:\Program Files (x86)\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe Lightborn_Slate Win64 Development -Project="D:\Users\bergj\Documents\Unreal Projects\Lightborn_Slate\Lightborn_Slate.uproject"  "D:\Users\bergj\Documents\Unreal Projects\Lightborn_Slate\Lightborn_Slate.uproject" -NoUBTMakefil
 es  -remoteini="D:\Users\bergj\Documents\Unreal Projects\Lightborn_Slate" -skipdeploy -noxge -generatemanifest -NoHotReload -log="C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\UBT-Lightborn_Slate-Win64-Development.txt"
 UATHelper: Packaging (Windows (64-bit)):   ERROR: System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
 UATHelper: Packaging (Windows (64-bit)):             at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
 UATHelper: Packaging (Windows (64-bit)):             at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
 UATHelper: Packaging (Windows (64-bit)):             at System.String.Format(String format, Object[] args)
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.BuildException..ctor(String Format, Object[] Arguments) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:line 39
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:line 500
 PackagingResults: Error: System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.VCToolChain..ctor(CppPlatform Platform, ReadOnlyTargetRules Target) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:line 31
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.WindowsPlatform.CreateToolChain(CppPlatform CppPlatform, ReadOnlyTargetRules Target) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:line 1599
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.UEBuildTarget.CreateToolchain(CppPlatform CppPlatform) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2436
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Progra
 ms\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2012
 UATHelper: Packaging (Windows (64-bit)):             at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1480
 UATHelper: Packaging (Windows (64-bit)):          (see C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\UBT-Lightborn_Slate-Win64-Development.txt for full exception trace)
 UATHelper: Packaging (Windows (64-bit)): Took 1.1040054s to run UnrealBuildTool.exe, ExitCode=5
 UATHelper: Packaging (Windows (64-bit)): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\UBT-Lightborn_Slate-Win64-Development.txt)
 UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\Log.txt for full exception trace)
 PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\UBT-Lightborn_Slate-Win64-Development.txt)
 UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
 UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
 PackagingResults: Error: Unknown Error


The file that was referenced for Full Exemption Tracing says the following:

 UnrealBuildTool.GuardedMain: Command line: "D:\Program Files (x86)\Epic Games\UE_4.20\Engine\Binaries\DotNET\UnrealBuildTool.exe" Lightborn_Slate Win64 Development
 -Project="D:\Users\bergj\Documents\Unreal Projects\Lightborn_Slate\Lightborn_Slate.uproject" "D:\Users\bergj\Documents\Unreal Projects\Lightborn_Slate\Lightborn_Slate.uproject"
 -NoUBTMakefiles  -remoteini="D:\Users\bergj\Documents\Unreal Projects\Lightborn_Slate" -skipdeploy
 -noxge -generatemanifest -NoHotReload -log="C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\UBT-Lightborn_Slate-Win64-Development.txt" <>c.<PrintExceptionInfo>b__4_1:
 ============================================================================== <>c.<PrintExceptionInfo>b__4_0: ERROR: System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. <>c.<PrintExceptionInfo>b__4_0:        at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args) <>c.<PrintExceptionInfo>b__4_0:  at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) <>c.<PrintExceptionInfo>b__4_0:  at System.String.Format(String format, Object[] args) <>c.<PrintExceptionInfo>b__4_0:        at UnrealBuildTool.BuildException..ctor(String Format, Object[] Arguments) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:line 39 <>c.<PrintExceptionInfo>b__4_0:     at UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:line 500 <>c.<PrintExceptionInfo>b__4_0:    at UnrealBuildTool.VCToolChain..ctor(CppPlatform Platform, ReadOnlyTargetRules Target) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:line 31 <>c.<PrintExceptionInfo>b__4_0:     at UnrealBuildTool.WindowsPlatform.CreateToolChain(CppPlatform CppPlatform, ReadOnlyTargetRules Target) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:line 1599 <>c.<PrintExceptionInfo>b__4_0:   at UnrealBuildTool.UEBuildTarget.CreateToolchain(CppPlatform CppPlatform) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2436 <>c.<PrintExceptionInfo>b__4_0:   at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2012 <>c.<PrintExceptionInfo>b__4_0:   at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1480 <>c.<PrintExceptionInfo>b__4_0:   (see C:\Users\bergj\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(x86)+Epic+Games+UE_4.20\UBT-Lightborn_Slate-Win64-Development.txt for full exception trace) <>c.<PrintExceptionInfo>b__4_1:  <>c.<PrintExceptionInfo>b__4_1: FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. <>c.<PrintExceptionInfo>b__4_1:  at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args) <>c.<PrintExceptionInfo>b__4_1:  at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) <>c.<PrintExceptionInfo>b__4_1:  at System.String.Format(String format, Object[] args) <>c.<PrintExceptionInfo>b__4_1:    at UnrealBuildTool.BuildException..ctor(String Format, Object[] Arguments) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:line 39 <>c.<PrintExceptionInfo>b__4_1:    at UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:line 500 <>c.<PrintExceptionInfo>b__4_1:    at UnrealBuildTool.VCToolChain..ctor(CppPlatform Platform, ReadOnlyTargetRules Target) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:line 31 <>c.<PrintExceptionInfo>b__4_1:    at UnrealBuildTool.WindowsPlatform.CreateToolChain(CppPlatform CppPlatform, ReadOnlyTargetRules Target) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:line 1599 <>c.<PrintExceptionInfo>b__4_1:   at UnrealBuildTool.UEBuildTarget.CreateToolchain(CppPlatform CppPlatform) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2436 <>c.<PrintExceptionInfo>b__4_1:   at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2012 <>c.<PrintExceptionInfo>b__4_1:   at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1480 <>c.<PrintExceptionInfo>b__4_1:
 ==============================================================================

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Product Version: UE 4.20
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asked Oct 29 '18 at 01:34 AM in Packaging & Deployment

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