How to do a projectile that destroys all enemies on impact?
I am not exactly sure how to do this. The way I have it setup is that when the projectile hits something it spawns a large trigger sphere that if any of the enemies overlap it, it destroys them. However, I am getting alot of crashes out of it. Before it was hitting the player and causing a crash, I fixed that. Now randomly its crashing, so sometimes it works other times it doesn't. I really just need to know if that is the right way to do that, as in spawn a trigger box once the projectile impacts. Thanks!
Hi there, I think here you will have your answer and an example also:
answered Aug 15 '14 at 07:35 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here