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How to do a projectile that destroys all enemies on impact?

I am not exactly sure how to do this. The way I have it setup is that when the projectile hits something it spawns a large trigger sphere that if any of the enemies overlap it, it destroys them. However, I am getting alot of crashes out of it. Before it was hitting the player and causing a crash, I fixed that. Now randomly its crashing, so sometimes it works other times it doesn't. I really just need to know if that is the right way to do that, as in spawn a trigger box once the projectile impacts. Thanks!

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asked Aug 15 '14 at 03:36 PM in Blueprint Scripting

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VigeoJames
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avatar image Jacky Aug 15 '14 at 03:39 PM

It should work. Can you post a screenshot of your blueprint setup?

avatar image Jurif Aug 15 '14 at 03:44 PM

Maybe try using location checks instead of collision checks, its faster to process, you could iterate through all enemies and check if their location is close enough to the projectile.

avatar image Alexander Paschall ♦♦ EPIC Aug 15 '14 at 06:12 PM

Hi VigeoJames,

Could you provide some screenshots of your blueprint, your dxdiag, and log files?

https://answers.unrealengine.com/questions/12363/how-do-i-report-a-bug.html

Any additional information may help.

-Alexander

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Hi there, I think here you will have your answer and an example also:

https://answers.unrealengine.com/questions/79761/what-is-the-best-way-to-blow-up-a-character-to-pie.html

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answered Aug 15 '14 at 07:35 PM

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Ion Cocarcea
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