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Getting UWorld inside automation test

I'm using IMPLEMENT_COMPLEX_AUTOMATION_TEST(..., ..., EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter) to create an automation test. In this test I want to enumerate all maps in the game, and each CameraActor within those maps. My goal is to take a bunch of screen captures.

My problem is that both GEngine->GetWorld() and GEngine->GetWorldContextFromPIEInstance(0)->World() return null. My guess is that maybe this kind of test doesn't make sense for an Editor test, and maybe I need to write/run a Game test. Can anybody confirm, and if so point me to a sample Game test.

Thanks.

Product Version: UE 4.20
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asked Oct 28 '18 at 11:28 PM in C++ Programming

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cmumford
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