Moving project breaks Exec connection for Is Valid macro

In the past few days I’ve found myself moving my entire Unreal project from my desktop to my laptop and back multiple times and every time I found that all Exec connections leading into Is Valid macros would just simply disappear. This happens across all blueprints in the entire game and only for Is Valid macros, not other kinds of macros. This happens every time I move the project, but only if I switch computers.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks