Setting a HUD within the GameMode class
I am not quite sure what I am doing wrong here. I have successfully set my DefaultPawnClass previously, but for some reason the HUD just won't want to work. For some reason I can't change it within Project Settings either.
My code as of now is
I have figured out that the ClassFinder cannot find the blueprint, however I have it, I copied the path with Copy Reference just to be extra sure, plus the DefaulPawnClass has been initialised similarly ...
What am I missing ? Thanks in advance.
asked Oct 28 '18 at 11:26 PM in C++ Programming
Hello, I believe it's done this way.
answered Oct 29 '18 at 12:20 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here