Viewport camera coordinates (x,y,z)?
For every new project I open I find myself going through the same process of cutting/pasting a Blueprint template just so I can check my viewport camera's xyz world position (for debugging purposes).
Is there a basic stats/debug option somewhere in the editor that can be turned on to display the current viewport camera's xyz coordinate?
I'm not currently aware of any way to get the world position of the Viewport camera. It's not an Actor, so I don't think it can be referenced as such through the Editor.
You can set Bookmarks, however. Bookmarks remember the location and rotation of the camera. To create a Bookmark, press Ctrl + a number 1-0. Pressing that number will return the camera to that Bookmark.
You can also create a Camera in the position of the Viewport camera by using the Viewports Options dropdown in the upper-left corner and selecting Create Camera Here.
There's some more information on Viewport Options here:
Hope that helps!
answered Aug 15 '14 at 07:19 PM
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