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Viewport camera coordinates (x,y,z)?

For every new project I open I find myself going through the same process of cutting/pasting a Blueprint template just so I can check my viewport camera's xyz world position (for debugging purposes).

Is there a basic stats/debug option somewhere in the editor that can be turned on to display the current viewport camera's xyz coordinate?

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asked Aug 15 '14 at 03:49 PM in Using UE4

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ash22
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Hey ash22,

I'm not currently aware of any way to get the world position of the Viewport camera. It's not an Actor, so I don't think it can be referenced as such through the Editor.

You can set Bookmarks, however. Bookmarks remember the location and rotation of the camera. To create a Bookmark, press Ctrl + a number 1-0. Pressing that number will return the camera to that Bookmark.

You can also create a Camera in the position of the Viewport camera by using the Viewports Options dropdown in the upper-left corner and selecting Create Camera Here.

There's some more information on Viewport Options here:

https://docs.unrealengine.com/latest/INT/Engine/UI/LevelEditor/Viewports/ViewportOptions/index.html

Hope that helps!

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answered Aug 15 '14 at 07:19 PM

avatar image ash22 Aug 16 '14 at 05:49 AM

Thanks Ben. My mistake — when I refer to camera I actually mean player_controller/character_controller (character.h). Not sure if that makes a difference to your answer.

Anyway, I think my solution is to put my DrawText->dump.xyz.coords.to.screen graph template into the globally accessible Blueprint library. That way I should be able to conveniently drag it into any project.

It's a pity that newlines don't work in DrawText. It would make my stats & debugging DrawText node graphs much simpler/cleaner.

avatar image hausfrau87 Nov 28 '17 at 01:50 PM

How the F*CK is it possible that it is so hard to get the camera position in unreal?! this is ridiculous !

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