I am blueprinting this and I have other movement features and such. But I just cant seem to figure out where to begin with air control for the first person template provided.
I am going to take a wild guess and say i’ll probably need to use the X and Y override thing. But I just don’t have a clue where to being with the controlling of it while in the air.
If anyone can shine some light on this for me, I would greatly Appreciate it. Thanks in advance!
Here’s a screen capture with red marks to indicate where to find these things.
I saw the comment and the answer, but didn’t know where I was looking so hopefully this will help someone out too.
Step by step instructions:
Open up the character
Go to the Viewport Tab
Click on Character Movement component at the bottom of the components tab
In details, scroll down to Character Movement:Jumping/falling
I would also like to add, that if you have the need for more Air Control than what you get from setting Air Control to 1, you can tweak the “Falling Lateral Friction”. It seems that a value of 1 gets you air control equal to your regular movement. Higher than 1 and you will have movement faster than on the ground. It’s completely off by default. I have mine set to 0.3 with gravity of 0.4 to get me some but not too much air control.