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How can I make the player move through the air (Air control) in FPS Template

I am blueprinting this and I have other movement features and such. But I just cant seem to figure out where to begin with air control for the first person template provided.

I am going to take a wild guess and say i'll probably need to use the X and Y override thing. But I just don't have a clue where to being with the controlling of it while in the air.

If anyone can shine some light on this for me, I would greatly Appreciate it. Thanks in advance!

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asked Aug 15 '14 at 03:58 PM in Blueprint Scripting

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Virtuosic Kitty
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avatar image Hurgleman Jun 25 '15 at 09:28 PM

Here's a screen capture with red marks to indicate where to find these things. I saw the comment and the answer, but didn't know where I was looking so hopefully this will help someone out too.

Step by step instructions:

1) Open up the character

2) Go to the Viewport Tab

3) Click on Character Movement component at the bottom of the components tab

4) In details, scroll down to Character Movement:Jumping/falling

5) Set your air control to a numerical value.

Screen Capture of Where exactly to find Air Control

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2 answers: sort voted first

Oh LOL! I looked in the Character Blueprint and saw in the components 'Character Movement' and saw Air Control... Problem solved... Im so special! :D

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answered Aug 15 '14 at 05:10 PM

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Virtuosic Kitty
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avatar image Tim Hobson ♦♦ STAFF Aug 15 '14 at 05:21 PM

You got it! Thanks for updating with your own solved solution! :)

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I would also like to add, that if you have the need for more Air Control than what you get from setting Air Control to 1, you can tweak the "Falling Lateral Friction". It seems that a value of 1 gets you air control equal to your regular movement. Higher than 1 and you will have movement faster than on the ground. It's completely off by default. I have mine set to 0.3 with gravity of 0.4 to get me some but not too much air control.

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answered Apr 15 '18 at 03:12 AM

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Colugo
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