How can I make the player move through the air (Air control) in FPS Template
I am blueprinting this and I have other movement features and such. But I just cant seem to figure out where to begin with air control for the first person template provided.
I am going to take a wild guess and say i'll probably need to use the X and Y override thing. But I just don't have a clue where to being with the controlling of it while in the air.
If anyone can shine some light on this for me, I would greatly Appreciate it. Thanks in advance!
asked Aug 15 '14 at 03:58 PM in Blueprint Scripting
Oh LOL! I looked in the Character Blueprint and saw in the components 'Character Movement' and saw Air Control... Problem solved... Im so special! :D
answered Aug 15 '14 at 05:10 PM
I would also like to add, that if you have the need for more Air Control than what you get from setting Air Control to 1, you can tweak the "Falling Lateral Friction". It seems that a value of 1 gets you air control equal to your regular movement. Higher than 1 and you will have movement faster than on the ground. It's completely off by default. I have mine set to 0.3 with gravity of 0.4 to get me some but not too much air control.
answered Apr 15 '18 at 03:12 AM
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