Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

What is the best way to Import stock blueprints?

Hi All,

I have a library of pre-optimized assets that I use commonly in my scenes. I was wondering if there is some way I can create a shared library or collection or something, to source these from a pre-determined directory rather than duplicating them constantly into new scenes.

For example, i may have 10 couches that i have optimized for unreal, when I start a new room it would be good to have those in a list, on a local drive as a blue print actor so i can just drag and drop it in. Does unreal have any features like that?

Product Version: UE 4.20
more ▼

asked Oct 29 '18 at 08:54 AM in Using UE4

avatar image

177 33 46 53

avatar image PixelOmen Oct 29 '18 at 09:16 AM

I may be able to help, but I need some clarification on some of the terms you're using.

What exactly do you mean by scene/room? As that a new map, new project, etc?

When you say you are constantly duplicating them, are you referring to selecting them and duplicating them within the same project into another folder, or something else?

avatar image Dark_Jubei Oct 29 '18 at 10:20 AM

Hey PixelOmen,

I mean I have several actor blueprints that are spread out over several different projects. So I'd like to have a some local libraries of these blueprints so I can have access to them once I start a new project, rather than re-opening old projects and migrating the assets I need into the new one.

As an example, I have a bunch of good material assets in an old project. I'd like to have a library saved so I can have these ready to go when I start a new project, rather than jumping into that old project and selecting what i need, then migrating it to a new project.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

You could try migrating all the assets you need into an empty folder (you should be able to do this from multiple projects all into the same folder). This will give you a warning saying that the migration target directory is not an Unreal project, but you can continue anyway.

Now when you start a new project, you simply copy this folder's content into your new project's content folder. The next time you open your new project, all of the assets should be there, and not only that, but in the same directory structure.

more ▼

answered Oct 29 '18 at 11:02 AM

avatar image

617 21 16 35

avatar image Dark_Jubei Oct 29 '18 at 11:04 AM

Thanks ill try that, I was trying to look into collections as a way to do this, but i cant seem to get to grips with the logic of it.

avatar image PixelOmen Oct 29 '18 at 11:13 AM

I could be wrong, but I believe collections are still contained within the same project, so you'd be back where you started. I think collections are just a sort of tagging system, allow you to group and tag assets into "collections" without actually moving them around.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question