Is there any way to update nodes without event tick?

How would I update nodes without event tick, I just want it to update every frame because I already have an event node in use but it doesn’t let me make another one. How else would I update my nodes?

If you need mkre than one tick in the same blueprint you cant have it BUT
you can have the tick call other events that are in completely different spots on the graph or even other blueprints.

You can also set looping timers.

You can also set up input axis mappings that you dont actually use for input, just for ticking when the blueprint can recieve input.

Ok thanks!