Specify dll location using plugin in cooked project?
I have made a plugin to interact with some exotic hardware that we use internally. This plugin depends on a third party DLL file. Lets call this file
Right now the DLL file end up in the folder:
So I every developer is forced to manually move the file from this folder to the same directory as the game executable, i.e. the root of the above path.
How do I adapt my build script so that the DLL file gets copied into the correct library during packaging? I would like to avoid the manual copy.
asked Oct 30 '18 at 09:50 AM in Packaging & Deployment
This is a few months old, but since nobody has answered you, there are 2 steps:
Everything below goes into your .build.cs file.
First, a couple helper functions to copy the DLL:
Next, make the DLL a dependency so it gets copied automatically:
answered Jan 25 '19 at 10:44 AM
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