When compiling using DebugGame Editor configuration, what configuration is used to compile a game plugin?

I’m working on a plugin with the source in the game’s plugin folder. I’ve created a project using the Blank project template from the 4.4 Release. I then used the editor to create a VS project for me. I copied my plugin into the Plugins folder and everything compiles fine.

So I have one question. When I compile it using the DebugGame Editor configuration, is the plugin source code being compiled with optimization turned on or off?

The plugin is part of your game’s project, so it uses the same configuration for building. In this case, it should be built with DebugGame Editor.

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Is it suppose to use the configuration for the game folder (optimization off ) or the editor (optimization on)? I’m asking because I think it is using the editor configuration, which is making debugging more difficult for me.