if I check Force No Recomputed Lighting in the World Settings under Light… it works, and the bench doesnt shine bright… but i need more infos on that? any idea
That option disables lightmaps and forces you to use dynamic lighting(no indirect lighting and more performance cost)
Can you try with a directional light instead of that point light and see how it looks? Also, you havent change any options or made any modifications to that bench, right?
How does the scene look when you view it using the ‘detailed lighting’ buffer rather than the default ‘lit’ buffer? Does it also look this way in both game mode and editor mode? The reason I ask, is that I have had issues with the different render buffers in the past that yielded similar looking results when I was running in editor view, as you are in the screenshot.
Matt
well in the editor detailed lighting only takes away to color ( you know what I mean) and ingame there is no change(obviously) for know im using the Force No Recomputed Lighting method, just disableing it helps for 80% of the time
Could you post an image of the detailed lighting buffer? There should be highlights and shadows, even if the lighting is overly bright. The image that you posted looks like there is no normal, highlight, or shadow information, which makes me suspicious that it is an issue with the frame buffer rather than the lighting. Does changing the camera exposure, or drastically changing the lights intensity, make a difference?
well yeah i didnt build the light there, obviously it would have no effect because I only changed the lighting in the viewport^^ i dont understand what you want from me
Build the lights again and then take a screenshot of lighting buffer. Currently you are using dynamic lighting, which isnt solving your problem, you are just using another lighting method as i pointed out earlier.
If nothing works, do this:
Create a new project without starter content
Migrate those meshes into that project
Set your scene and build lights in the new project
If its still broken, zip and upload the project to dropbox or google drive so that we can take a look.
As Jacky says, I would like to see the problem scene (with the lighting built, just like it is in your initial post) via the detailed lighting buffer to help determine if it is a lighting issue or a problem with the frame buffer.
I may have a similar problem…here are some screenshots:
I am using 4.5.1.
The white and orange meshes go bright when I rebuild my lighting. The white thing is just a plain Static Mesh. The orange thing is a set of Static Meshes within a Blueprint
If I shift the white box on any axis very slightly it will go dark immediately (i.e. create the lighting I expect). I.e. looks like it stops using lightmaps and switches to dynamic lighting (I also get the message to say that the lighting needs to be rebuilt at this point…
If I shift the orange box more to the left then it eventually goes dark (suddenly). It’s as if something on the right is causing the lighting to mess up.