How do you disable a Widget Blueprint if something is overlapping it.

Hello! I have recently found a little problem with my game. I am working on adding an ammo display, and I want to add different Widgets for each one. The problem is, that all of them are always on the screen (so every gun ammo even if i’m not using it is overlapping). How could I fix this? How could I make it only display a certain Widget if holding that weapon? Thank you. Please comment for any questions :).

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Wrap them all in a umg widget type called a Widget Switcher.

Recommend and tutorials?

Mathew Wadstein does youtube tutorials for many of the UMG concepts. maybe there is one for it in his channel.