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Why is my door opening BP not working?

Hi, I can't figure out what is wrong here. I used that blueprint in my previous game and everything was working properly. But now, when is press InteractionKey - nothing happens. Is there something that I missed or what?

Product Version: UE 4.20
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door-bp.png (408.5 kB)
door-timeline.png (206.6 kB)
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asked Oct 30 '18 at 11:18 PM in Blueprint Scripting

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Xylena
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avatar image mightyenigma Oct 31 '18 at 12:17 AM

Does your New project have InteractionKey in its input action mappings in its project settings?

avatar image Xylena Oct 31 '18 at 12:22 AM

Yes, it has and for some reason it doesn't react and I have no idea what MORE could go wrong.

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Set Auto Receive Input = Player 0 in your Door_BP Class Defaults settings.

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answered Oct 31 '18 at 10:15 AM

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GarnerP57
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avatar image Xylena Oct 31 '18 at 10:20 AM

Thank you very much, it works! :)

avatar image GarnerP57 Oct 31 '18 at 01:20 PM

You're welcome. Actors don't receive input by default. You can dynamically change this setting with the Enable Input and Disable Input nodes.

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I see the problem: You didnt connect your Timeline's Update pin to the Set Actor Rotation node. The rotation change never happens because it is never told to execute.

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answered Oct 31 '18 at 01:04 AM

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mightyenigma
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avatar image Xylena Oct 31 '18 at 09:44 AM

Oh, no, it's not the reason. I must have forgotten to pin it when I was modifying the blueprint to see if other ways will work, but I connected it later and still - nothing.

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