Open door different postions

Dear all
i follow this tutorial how to make open door by normal not sliding


everything works fine by one door but if i put another door with another position and when i pressed ( E ) the door left not work correct position.
is there any way to make it correct , as you know i will put more doors in different positions

watch my video to see my problem

Hi TakeTimeGames,

The problem occurs with the way that the timeline is outputting for rotation. It looks like the one door is rotated around the opposite way, but the timeline has the same set up. Try going into the timeline and making the second keyframe at -90 instead of 90.

If that does not hep, please let me know and I will be happy to further assist you.

Dear Thanks for quick replay
I tried what you explain to me i edit second key frame to -90 and i tried to left door but the result same problem?

Would you be willing to share the assets with me? That way I can get them into my tester project and see what can be done to fix the issue. If not, I can see about troubleshooting it by recreating the assets.

Sure
here the assets door link…

Any update ?

Took me a sec to figure it out, but I know what is happening. The door component was the root and relative rotating the Root make the BP think the orientation is based on the world.

I was able to fix the doors by adding a Scene Component and the making that the new root. Then I set up the BP like this:

12864-door02.jpg

I found that even the right door would cause issues if it was facing the wrong direction, so both had to be changed to reflect this.

Let me know if that helps.

I have entrance it should be two doors like this

If i near to door right it will open and that’s okay
but the left door if i open it will go different direction how to make the same direct like right door
see the result:

12858-2014-08-16_01-51-18.jpg

I need to make like this when open?

Dear : Thank you to solve my problem i did what you told me and everything okay Just few question if you don’t mind, for example

Any update ?

You will want to try debugging it be changing the timeline’s output (-90 to 90 or something else). The output from that determines the rotation, so the direction it is rotating is completely dependent on the keyframe in the timeline.