How can i achieve a camera like Hellblade?
I am just lost. Can't get the logic about how did they set up the camera in Hellblade? In Hellblade the camera can be rotated freely and the character moves where the camera is faced. But he moves based on yaw controls.
Can anyone help me with that? Thank You
asked Oct 31 '18 at 03:24 PM in Blueprint Scripting
IT sounds like you're not talking about cutscenes though, so if you're not, then it sounds like you mean just aim the camera and then when you press forward the character heads in that direction. BUT turning the camera doesn't necessarily turn the character. The character just smoothly turns toward the direction the character is moving, which if you press forward, will be toward the direction the camera is facing. Is that correct?
If so, then you'll probably need to not use your input axis to call SetInputRotation or AddInputRotation or anything like that, but instead make it affect your springarm rotation, and this will be considered the Desired Rotation that the character can Lerp and/or animate toward so their model turns soon to face the direction of travel when you start moving them.
answered Oct 31 '18 at 07:35 PM
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