How to scale a texture to large mesh

I want to scale a texture to the Tunnel mesh which I have shown below but the mesh is large and the texture coordinate node is unable to scale it properly, The character is going to be running through this tunnel and I want to put a panner node on the texture to make it spiral and give a trippy effect inside the tunnel. Any Ideas on how to resolve this? Thanks

I want the outcome to be similar to this

Check the UVs of the tunnel mesh, they might be stretched or squished too much to properly use your texture without extreme scaling.

Also what size is your texture?