An error occurred while trying to generate project files

An error occurred while trying to generate project files.

Running C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users//OneDrive/Desktop/My Game/Shooter/Shooter.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
WARNING: Exception while generating include data for UE4Editor: System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.Format(String format, Object[] args)
at UnrealBuildTool.BuildException…ctor(String Format, Object[] Arguments) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:line 39
at UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:line 500
at UnrealBuildTool.VCToolChain…ctor(CppPlatform Platform, ReadOnlyTargetRules Target) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:line 31
at UnrealBuildTool.WindowsPlatform.CreateToolChain(CppPlatform CppPlatform, ReadOnlyTargetRules Target) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:line 1599
at UnrealBuildTool.UEBuildTarget.CreateToolchain(CppPlatform CppPlatform) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2436
at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List1 OutputItems, List1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2012
at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1737
at UnrealBuildTool.ProjectFileGenerator.GenerateIntelliSenseData(String[] Arguments, List1 Targets) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1736 Binding IntelliSense data... 0%@progress 'Binding IntelliSense data...' 50% WARNING: Exception while generating include data for ShooterEditor: System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list. at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args) at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) at System.String.Format(String format, Object[] args) at UnrealBuildTool.BuildException..ctor(String Format, Object[] Arguments) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:line 39 at UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:line 500 at UnrealBuildTool.VCToolChain..ctor(CppPlatform Platform, ReadOnlyTargetRules Target) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:line 31 at UnrealBuildTool.WindowsPlatform.CreateToolChain(CppPlatform CppPlatform, ReadOnlyTargetRules Target) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\UEBuildWindows.cs:line 1599 at UnrealBuildTool.UEBuildTarget.CreateToolchain(CppPlatform CppPlatform) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2436 at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List1 OutputItems, List1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2012 at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1737 at UnrealBuildTool.ProjectFileGenerator.GenerateIntelliSenseData(String[] Arguments, List1 Targets) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1736
Binding IntelliSense data… 50%@progress ‘Binding IntelliSense data…’ 100%
ERROR: UnrealBuildTool Exception: System.FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.
at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.Format(String format, Object[] args)
at UnrealBuildTool.BuildException…ctor(String Format, Object[] Arguments) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\BuildException.cs:line 39
at UnrealBuildTool.VCEnvironment.Create(WindowsCompiler Compiler, CppPlatform Platform, String CompilerVersion, String WindowsSdkVersion) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCEnvironment.cs:line 500
at UnrealBuildTool.VCToolChain.GetVCIncludePaths(CppPlatform Platform, WindowsCompiler Compiler, String CompilerVersion) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Windows\VCToolChain.cs:line 1697
at UnrealBuildTool.VCProjectFile.WriteProjectFile(List1 InPlatforms, List1 InConfigurations) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProject.cs:line 494
at UnrealBuildTool.ProjectFileGenerator.WriteProjectFiles() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 2475
at UnrealBuildTool.VCProjectFileGenerator.WriteProjectFiles() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\VisualStudio\VCProjectFileGenerator.cs:line 377
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(String[] Arguments) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 963
at UnrealBuildTool.UnrealBuildTool.GuardedMain(String[] Arguments) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 899