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Trying to create a release / falloff

Hi everyone

I'm trying to get some kind of release/falloff effect (like the one found in an ADSR envelope). Im using a WindowsAudioCapture component and changing the scale of a cube, driven by the windows audio / microphone input. I want the scale to move towards 0 slower.

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I thought about getting the values of the array and then do something like: "If this value is smaller than the one before it, stay at this value..." I don't really know the best solution for this. Maybe there's a much easier way...

Thanks in advance!

Product Version: UE 4.20
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asked Oct 31 '18 at 06:05 PM in Blueprint Scripting

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