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How can i play a random animation of my choosing on a skeletal mesh inside a blueprint?


Ive been trying to figure this out for some time now with no success. I dont come from a programming background but i have fair competence in UE4.

Im trying to place skeletal meshes, playing random animations from an array, along a spline.

I got halfway there following this tutorial - http://bluevoidstudios.com/spline-components-in-ue4/

No matter what i do, none of the nodes within the BP will allow me to attach a "play animation sequence" onto a skeletal mesh.

Any ideas here?

im not sure how animation blueprints would work for me here? I dont need all of the control involved.

Ill post my BP below. Thanks in advance.

alt text

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Product Version: UE 4.20
top-level.png (231.5 kB)
function1.png (171.6 kB)
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asked Oct 31 '18 at 06:22 PM in Using UE4

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