(Bug?) Spawned Actors Sneaking Out of a TArray in OnConstruction()
I have an ParentActor with a TArray of Actors
I call OnConstruction and everything almost works fine except...
I get one group of actors which are connected to the ParentActor as expected but I also get a second group of actors spawning which seem to have forgotten they have any attachment to the Parent . From the debugger it looks like this group is created when I initially click on the ParentActor in the editor but before I have dragged it into the world yet. Is this the expected behaviour?
asked Oct 31 '18 at 08:52 PM in C++ Programming
Check for the transient flag which is set on preview actors. i.e. this->HasAnyFlags(EObjectFlags::RF_Transient)
answered Jan 09 '19 at 12:07 AM
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