Pinball variable band to be changed according to number of drop targets

So I am currently trying something out. But not sure how to go about it. In the corresponding screenshots, I have blueprints for the following:

BP_DropTarget
BP_VariableBand
BP_DropTargetSet (which is a child to BP_DropTarget)

What I want to do is make the variable band react to the number of drop targets I enter. So Post 1 and Post 2 need to be stretched out according to how many characters get used: whether it’s 1, 3, 5, etc. I have a feeling this needs to be changed in either the BP_VariableBand or the BP_DropTargetSet.

Can anyone provide any pointers, please? At the moment, any changes I make seem to either remove the band, move the drop targets in front of the band or stretch the drop targets beyond the band’s limits between the posts.

I’m going to post all the screenshots below and in the replies. I appreciate your help. :slight_smile:

More screenshots

258232-variable-band-3.png

More screenshots

Oh and in case anyone wanted to know what I was talking about. Here’s the actual item in question.

What if the band had two sockets to bookend where the drop targets should appear, then Get all the sockets in an array and find the distsnce between the two , then divide that by the number of drop targets and use that number as how far from socket 1 toward socket 2 to place the next drop target until all are placed. You can start at socket 1 and multiply the lookat toward socket 2 by the placement distance you found earlier times the number of targets already placed. Then you get evenly spaced targets. Set their rotation the same as the band I guess.

Now that’s an idea. I will certainly look into that. Thank you. Will feedback once I have a play around. :slight_smile: