How to create a Root Bone for Catrig?
I am literally going mad trying to find out but so far I am unable to find out how to create a "Root Bone" for my character.
You see, Unreal 4 needs root bone to be exactly at 0,0,0 for proper use of root motion so I am not able to use my character's pelvis as things starts to get nasty.
3dsmax's Motion Extraction Node for Catrig, which is a bone with the purpose of doing exactly what I need, is COMPLETELY broken and I don't know how I can make a seperate bone and set is as root bone.
I am really begging for help and trying to figure out the problem as we speak.
Please, anyone with a slightest clue, help me about how I can make a root bone for catrig.
Thank you very much for your time and reading!
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