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How do i make a texture/mesh rotate away from a player when they get close?

The Idea is that I want to make some lizards that sit on rocks and when the player gets to a certain distance away from them they scurry away.

I thought I could put them on a sphere and have the lizard texture on the top of the sphere and have it rotate away when the player gets close but I don't really know how to do that?

any help on that or a better way to do what I want would be greatly appreciated! Thanks

Product Version: UE 4.20
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asked Nov 01 '18 at 09:30 AM in Using UE4

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When the player is in range, lerp rotation to the [Look at Rotation] of the lizard to the player plus 180 degrees of Yaw.

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answered Nov 01 '18 at 09:00 PM

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