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Constant velocity on/off to my character

Hi there! I am trying to give my character constant velocity - and to stop immediately as soon as it leaves a certain area.

As of now, I am using OnComponentEndOverlap

alt text

And for the movement of the player, I am using:

alt text

As it can be seen from this blueprints, I am also using a variable to test if the player can move up and down.

Finally, I am using a Floating Pawn Movement as my movement component for my character

alt text

and I've tried to keep the maximum velocity very small, and acceleration and deacceleration very high values - to simulate a.... on/off constant velocity scenario.

What should I change to obtain this on/off velocity? Thanks!!!!

Product Version: UE 4.20
sideways.png (32.4 kB)
up.png (189.7 kB)
movement.png (37.5 kB)
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asked Nov 01 '18 at 11:02 AM in Blueprint Scripting

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