Character Tilt - Yawing Problem
I have been working on tilting characters to the surface orientation (using this as the basis for the blueprint). After a bit of tweaking I have the following blueprint ...
When moving the character onto a slope this is working brilliantly as shown in the following image ...
However if I release the controller and stop moving then there is a small yaw constantly applied until the character rotates until they are aligned with the slop as follows ...
At that point rotation stops.
Does anyone have any ideas where I am going wrong with the blueprint or have any advice on filtering our this additional rotation?
asked Nov 01 '18 at 02:59 PM in Blueprint Scripting
Thanks for your advice ... it got me headed in the right direction.
I started thinking about only changing the yaw rotation if the delta was large enough ... and then realised that I could actually just ignore the yaw change altogether as I'm only trying to change the pitch and roll. With the following addition to the end of the blueprint everything is working exactly how I needed it to work.
answered Nov 01 '18 at 08:55 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here