Heartbeat event firing too frequently?

I was working on a project to get practice with making a plugin and was receiving this message. It says that this should never happen, but it’s just a warning; Is this safe to ignore?

LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.000 sec). This should never happen. Something is wrong with the timer delegate!

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Thanks

I received an email from Tim explaining the warning message:

The heartbeat that this warning is
referring to is part of our Engine
usage analytics. Every 60 seconds, the
heartbeat is supposed to trigger and
gather some very basic information
about the state of the Editor (average
frame rate, if a debugger is being
used, if the Editor is in VR mode,
etc). In some cases, this heartbeat
can be triggered more frequently than
it is supposed to be. When that
happens, the warning message that you
saw is displayed, and then the
heartbeat is ignored. This particular
warning can safely be ignored. Even
though some people, such as yourself,
may see this message appear often, the
overall frequency at which this occurs
is very low.

Thanks for sharing! Just run into this in 4.21.

I see two to three of these every time I launch or package.
Still works fine by time it is all done. Knowing what it is I presume that my lower end system is just struggling

For a second there I thought my computer was having a heart attack :stuck_out_tongue:

Can I vote for making the message seem a little “softer” or less important? It makes it sound like something is actually wrong…

Haha, ok, so we don’t need to worry. “Heartbeat event is firing too frequently” in a human being would mean something is catastrophically wrong, lol.

Haha, ok, so we don’t need to worry. “Heartbeat event is firing too frequently” in a human being would mean something is catastrophically wrong, lol.

I’m actually getting random lockups, and just saw this message; I thought maybe somethings in an infinite loop. I have a dual xeon desktop, and usually it’s so fast it’ll do an infinite loop in 2 minutes, but I waited all night and it didn’t come back. But seriously, debugging source now that I know I can ignore this. (btw: the reason I suspected a timer is that the engine isn’t spiking the CPU or GPU; not sure why it’s locking up).