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Calculate the greatest decal warping present

Is there a way to tell what is the greatest 'warping' present (the highest amount of bending present) in a decal as it moves based on mouse cursor line trace.

e.g. if it hits part of a straight wall, it would return 90°, 0° if it is completely over flat ground with a positive z normal (180° if the normal is going in negative z space).

This would be a handy alternative to a series of expensive multi spherical or line traces based on impact points to generate the angles.

Product Version: UE 4.20
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asked Nov 01 '18 at 05:10 PM in Blueprint Scripting

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avatar image omegadelta007 Nov 05 '18 at 11:22 PM

Bumping issue (4 days spacing rules)

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