AnimMontage blend time still not affected by playrate

This has been an issue for at least 4 years now and even though it always gets forwarded, there is still no solution and that’s really frustrating.

Here is an example

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks