I’m trying to implement blueprint autocast method and it’s working for instances of the exact input type but not for instances of the children of that type. For example:
if I create this method, autocast will work if I try to connect pins of pawn and controller. However, I’ll have to call this method manually if I try to connect pins of some child of pawn (e.g. character) and controller, this method won’t be prompted automatically.
Is it possible to make it work for children?