Camera Jitters Top-Down Camera

Hello Everyone
I’m Stuck on making a Top-Down Game, which has mesh rotation to mouse position
but i have ran into a problem
the problem is that every time i change my Y value of my Spring arm to anything other the -90 the camera splits into 2 pieces and it jitters
Please Help

Sounds like gimbal lock. The same thing happens in the editor if you pitch the edutor view up or down too far.
Gimbal lock happens when two rotation axes line up so that they are mathematically equivalent and it gets the rest of the transformation stuck and confused.

You can prevent this in some cases by restricting the problem axis so that it never gets too close to 90 or 180 degrees (whichever angle is the problem) and when it is about to get really close like 89.5 degrees then you force it to skip past to 90.5 degrees.

Do this wherever you handle the action or movement that changes the camera angle.

There is anotger solution that uses combine rotators node to cal ulate the rotation change using quaternions instead which dont get gimbal locked. But I dont remember exactly how to use it for that.

On your last Makerotator, change the -90 pitch to something close to -90 like -91 or -89

is there I could fix this? can you explain it in simpler terms
thanks

nope didnt work, im trying to put the springarm to -70 on the Y

Hm, maybe it’s something else then. Thought for sure it was gimbal lock.