TSubclassOf and TSoftClassPtr parameters becomes empty on rebuild project
I've created custom UStaticMeshComponent called UGunComponent and there I have this:
I'm using this variable for spawning ABaseProjectile's. In blueprint editor I'm assigning to this variable desired ABaseProjectile and everything works fine. But when I'm trying to rebuild visual studio project - that variable becomes empty, like it was never assigned!
I tried use TSubclassOf but achieve same results. Maybe I've missed something?
asked Nov 02 '18 at 09:15 AM in C++ Programming
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