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TSubclassOf and TSoftClassPtr parameters becomes empty on rebuild project

Good day!

I've created custom UStaticMeshComponent called UGunComponent and there I have this:

 UPROPERTY(BlueprintReadWrite, EditAnywhere)
 TSoftClassPtr <class ABaseProjectile> ProjectileType;

I'm using this variable for spawning ABaseProjectile's. In blueprint editor I'm assigning to this variable desired ABaseProjectile and everything works fine. But when I'm trying to rebuild visual studio project - that variable becomes empty, like it was never assigned!

I tried use TSubclassOf but achieve same results. Maybe I've missed something?

Product Version: UE 4.20
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asked Nov 02 '18 at 09:15 AM in C++ Programming

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avatar image yarpoplar Nov 02 '18 at 09:29 AM

I noticed that it's applies only to UStaticMeshComponent. I created this variable in my custom APawn class and everything works fine, variables are stored after rebuild as it supposed to be. What's wrong with UStaticMeshComponent?

avatar image yarpoplar Nov 02 '18 at 09:48 AM

Don't know how, but I managed to fix it. I just removed my component and added it again. Why this is happens and what to do to not meet this bug again?

avatar image Shadowriver Nov 02 '18 at 04:06 PM

you hoy reloading when this occures?

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