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creating a gradient on a geometry

I am currently trying to come up with a smooth gradient on a hollow cylinder. But after some hard research, I couldn't really find a solution, so I decided to try it out on a 10-sided geometry. alt text

I decided to get UV coordinates and put parameters inside so that I could move across the gradient since it is a 10-sided cylinder geometry.

alt text

this is the gradient that I tried to apply on the side of the geometry. I adjusted the U parameter value by 0.1 for each side, so that the sides get a smooth gradient However, there seemed to be a kind of shadowed feeling in between each of the sides, instead of a smooth gradient. This is what happened.

![alt text][4]

First I thought it was from shadows, so I disabled all the shadowing, but it didn't really help.

alt text

I tried making the geometry even in more sides, but that didn't really help either

So, basically I have two questions.

1) Is there a way to solve this problem? Is there something I am not understanding correctly?

2) Is there a different way to apply such a gradient on a cylinder-type geometry?

P.S. for reference, I applied all the textures on the individual sides by increasing each of the U parameters by 0.1, manually.

I would really appreciate it if someone could help me out on this Thank you!

[4]: /storage/temp/258331-123415.png

Product Version: UE 4.18
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asked Nov 02 '18 at 08:05 AM in Blueprint Scripting

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