2D DestroyActor don't work

I creating game on base 2D Side Scroller.
I want to create actor-fruit and destroy (eat) it when IdleActor (basic actor in 2D Side Scroller) come on to it (like as Sonic get rings when touch them).
I create Blueprint Class:

258327-screenshot-2.png

Parametres of Sphere

Create Event

And I’m not changing anything anymore. But fruit don’t destroyed.
I add Blueprint Class (fruit) to the game drag them from Tab of Content Browser.

You should remove the connections and create a new one as shown in the picture.

You need to check that the actor overlapping your fruit is the character. Then if it is destroy the actor, nothing pinned in so it destroys the current bp (Fruit)

Thanks !