Curves as texture

Hey there. Have you tried changing compression and mip settings on the textures you were using? I’ve found that setting compression to UserInterface2D together with NoMips minimizes artifacting on skybox textures. Also, group the texture into the Skybox TextureGroup.

Hello all,

I’m trying to make a gradient texture for my sky dome since using textures comes out too compressed. Anybody know how to use curves or curve atlases to make a gradient texture/make the skydome texture without stripey compression, as seen in the image below?

What compression settings are you talking about–I use Targas, and there’s only a small handful of controls. What would you recommend using here?

I will try your UI2D and NoMips thing here in a minute…wait, how do you set these things?

It should be noted that I’m not actually using a skybox, it’s a sphere static mesh to simulate day/night cycles with moon phases. Would you recommend switching to skybox for something like this? Most games I’ve seen use a sphere.