Randomising attributes of Hierarchical Instance Static Meshes

Hi,

I am completely new to BP scripting and would like some help with Hierarchical Instance Static Meshes please. I’ve managed to create columns and rows for the instances within my scene, but they are far too uniform and I would like to create slight offsets for each one. I am presuming that this is possible, but as a complete novice (and after much head scratching and web surfing) I have no idea which nodes, etc to use. Any help would be very much appreciated!

Thanks in advance!

Use a RandomStream variable with a Random Float in Range from Stream function and multiply the for loop index with the output

Thanks very much for your reply JustFegel. I managed to find a fellow student on a programming course and he helped me sort my problem out in exactly the way you described. Scripting is never going to be my strong point I’m afraid!!
Thanks again.