Destructible mesh not assign internal material.
In 4.17 destructible mesh works fine, in 4.20 there are huge problems.
Assign the Materials 1 material doesn't work.
Assign the Materials 1 material and press Fracture Mesh reset the material slot.
Import chunks don't import Materials 1 proprerly.
Is planned a fix soon or some workaround exists?
asked Nov 03 '18 at 06:06 AM in Using UE4
It was broken by some changes since 4.18 . My quick fix for this is adding this line to DestructibleFractureSettings.cpp ( if you use C++ version of the Engine, the file should be inside UnrealEngine\Engine\Plugins\Runtime\ApexDestruction\Source\ApexDestruction\Private :
to this block of code : ..
answered Jan 12 '19 at 03:17 PM
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