Enums in c++?

Hello,

I am experiencing large difficulties when trying to make myself an enumeration using c++. I’ve made an empty class called TeamsEnum which will store a list of available teams, and I actually think I’ve managed to make it work. Although, I am trying to use this enum in my character class, called CharacterBase. For now, my problem is that I can’t seem to make a simple variable of this enum type. When compiling, I’m getting errors saying:

“Unrecognized type ‘TeamsEnum’ - type must be a UCLASS, USTRUCT or UENUM”

In the .h of TeamsEnum I’ve made an enum like this and it returns me no errors:

UENUM(BlueprintType)
enum class ETeamsEnum : uint8
{

	ETeam_Blue			UMETA(DisplayName = "Blue"),
	ETeam_Red			UMETA(DisplayName = "Red"),
	ETeam_Wilderness	UMETA(DisplayName = "Wilderness")

};

The .cpp file of TeamsEnum is untouched.

In my CharacterBase.h I’ve tried to make a variable of this enum:

	UPROPERTY(EditAnywhere, Category = "Player")
	TeamsEnum* Team;

I’m not sure why it doesn’t work, but I assume it has something to do with the prefix. For example, if I would make a variable of an actor, I would do “ASampleActor* SampleActor;”. But how do I do this if it’s not an actor, and simply an empty class? Do I use “UTeamsEnum* Team;” or simply just “TeamsEnum* Team;” like I’ve already done?

I also forward-declared the class further up in the file, where I’ve delcared all my other classes like UCameraComponent and USpringArmComponent:

class UCameraComponent;
class USpringArmComponent;
class TeamsEnum;

I seriously have no idea what I’m missing or doing wrong, so any help would be appreciated. Please don’t link any other threads refering to similar issues, as I’ve probably already read all of them and still don’t understand how to do this.

Thanks in advance! :slight_smile:

~Stefan

You cannot forward declare an enum class. You need to include your enum file into the top of the class you want access to it.

#include "TeamsEnum.h"

Okay, but if I want to save an enum as a variable? Like in blueprints, you can add a new variable an set its type to ETeamsEnum (in my case).

Once you include your enum file you can create an enum like this:

UPROPERTY()
ETeamsEnum MyEnumName;

And you can set it like this:

MyEnumName = ETeamsEnum::ETeam_Blue;

I managed to work this out eventually but didn’t know how to set it. Thanks so much for your help! :slight_smile:

You’re welcome, I’m glad I could help!