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How to make a territory claiming system?


I want to make a territory claiming system. The idea is that player's can walk around the map and claim territory, and if the player's tribe has enough "power", they can claim other tribes' territory. My question is, how would I approach making such a system? Is it complex or easy? How would I store this data, in an array of structs each containing a location and an "OwningTribe" variable? If you don't understand what I'm trying to do, please let me know and I'll edit this thread to make it more understandable.

Thanks in advance! :)


Product Version: UE 4.20
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asked Nov 03 '18 at 12:20 PM in C++ Programming

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avatar image mightyenigma Nov 20 '18 at 06:27 PM

Do you want it to be made up of segments like hexes or tiles, or be more like an invisible layer over the terrain whose pixels are counted as the character's movements paint over it?

avatar image Steferich Nov 24 '18 at 03:02 PM

I'm sorry for the late respond, been a little busy. I would like it to be made up of segments, more specifically hexes, yes. Thanks :)

avatar image Steferich Dec 06 '18 at 09:12 AM

bump bump bump

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