Fire event in level blueprint

calling a event in the level bp directly is one of the more difficult things to accomplish. there is probably a better way to go about it but it depends on your situation / context. tell us a bit about what your trying to accomplish and maybe we can provide a better method.

Someone can help me understand how to shoot an event in the level bluprint from a command provided by a blueprint actor.

I dont know how to get a reference to the Level blueprint yet, or if it is even possible.
Byt when I need to tell the level to do something then I either create a blueprint actor and place it in the level and use GetAllActorsOfClass (there will only be one of that new class in each level) to find it and call functions and events on it, or I use event dispatchers since the level blueprint can receive events from those regardless of which actor fired them.

okay thank you very much. I can do it in another way, but I wanted to know if it was possible. Thanks again

its pretty much impossible to reference the level bp in blueprints (to my knowledge), you can however use streaming levels which can be referenced. or you could use dispatchers as mentioned or interfaces.