Why do my metallic materials flicker with sphere reflection capture?

Hey! The level I’m working with has flickering of the materials that have metallic values to them and I’m not sure why. I’ve tried changing between “no mipmaps” and “From Texture group” for the level of detail settings and importing different versions of the textures along with re-importing the actual meshes. It’s only happening with metallic items in the scene and I only have one sphere reflection capture that I’ve tried deleting and adding a new one and building the lighting. The flickering disappears if I don’t have the sphere reflection capture but I want to have it in my scene

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I found a solution that worked for me if anyone else has this issue I’d recommend trying it. I deleted the skylight and the reflection capture, built the lighting, then added the skylight and reflection capture back to the scene. The flickering is gone now.

I just gave this a shot as I was having the same issue but it didn’t work for me :frowning:

It seems my method was a temporary fix, as I still get flickering issues with that project specifically. I have no idea why. Only just saw this, did you ever get it working?