BindAbilityActivation crashing UE4
I'm currently playing around with the gameplay ability system that Unreal has. I've been following along with this https://forums.unrealengine.com/community/community-content-tools-and-tutorials/110113-gameplayabilities-and-you
But it seems that unreal crashes whenever I try to bind ability activation to the input component, specifically
I know that the ability system is created, and i've followed along with the rest of the initialization in begin play which works fine. I can also use try activate ability by class on the ability system, which works fine.
Here is the begin play:
asked Nov 04 '18 at 12:44 AM in C++ Programming
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