Running rigidbody simulations on GPU
Hi, I am relatively new to Unreal engine, and I want to simulate rigid-body physics on my GTX1050ti GPU, so I searched a little bit and found this link : https://forums.unrealengine.com/development-discussion/content-creation/90867-physx-gpu-acceleration There is a comment that says by building Unreal engine, I can make it to run PhysX on GPU, therefore I built the engine from the source code, and then I compared two complex scenes, one of them running on the pre-compiled version and the other one on the built version, and it seems there is no difference between them, so right now, I am confused, and I really appreciate any help that can bring me out of this confusion.
asked Nov 04 '18 at 01:20 AM in Using UE4
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