What is wrong with my material?
I used paint 3d to paint a model and turned it into an .fbx with blender. However, something strange is happening. It works with the basic geometry shapes, but on the building it was made with it is just a solid color. I tried it on a free asset and it worked there, but in a different way than I expected, it made it more colorful but not splotchy like my texture.. How do I Make it work with my building?
What I have:
asked Nov 04 '18 at 07:50 PM in Using UE4
Your material seems fine, I would check the UVs of the mesh in the static mesh editor.
answered May 26 '19 at 07:50 PM
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